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这是 iOS 系统设计规范翻译第 05 篇,热烈欢迎理性讨论,如有翻译不到位之处请批评指正。
原文网址:https://developer.apple.com/design/human-interface-guidelines/ios/app-architecture/onboarding/
作者:苹果公司
译者:泽泽先生
正文:
Onboarding lets you welcome new users and reconnect with returning ones. An optional onboarding experience that’s fast, fun, and educational can help people get the most from your app without getting in their way.
引导页是欢迎新用户并与返回(应用程序)的(老)用户重新建立联系的方式,一个快速、有趣、又能够帮助用户有教育意义可选择的引导体验能够在不妨碍他们(用户)的情况下最大限度了解你的应用程序。
Provide onboarding that helps people enjoy your app, not just set it up. People can appreciate the opportunity to learn more about your app, but they also expect it to just work. Avoid including setup or licensing details in your onboarding experience. For guidance, see Launching.
提供引导页能够更好地帮助人们享受你的应用程序,而不仅仅是设置它(应用程序)。人们感谢有机会了解你应用程序更多相关内容,但人们同样期盼它(应用程序)立刻开始工作,(因此)避免在引导页中包含设置项或其他许可细节。
Get to the action quickly. After the system replaces your launch screen with your initial app screen, let people dive right in and start enjoying your app. If you need to provide tutorials or intro sequences, give people a way to skip them and don't automatically show them to returning users.
尽快开始行动起来。在系统使用第一屏代替引导页时,让人们直接进入并开始享受你的应用程序,如果你需要提供教程或一系列介绍,给人们一个跳过他们(引导页)的方法,不要自动向返回的(老)用户展示(引导页)。
Anticipate the need for help. Proactively look for times when people might be stuck. A game, for example, could casually show useful tips when paused or when a character isn’t advancing. Let people replay tutorials in case they miss something the first time.
预见可能需要的帮助。主动寻找人们可能会被卡住的时刻,例如,在一款游戏中当游戏暂停或角色不前进时展示有用的提示,(也可以)让人们重播教程以防他们错过了什么。
Stick to the essentials in tutorials. It’s fine to provide guidance for beginners, but education isn’t a substitute for great app design. First and foremost, make your app intuitive. If too much guidance is needed, revisit the design of your app.
教程有要点可寻。为初学者提供引导是很好的,但是引导并不能代替好的应用程序设计,处于第一位的是让你的应用程序显得符合直觉,如果需要太多引导,请重新审视你的应用程序设计。
Make learning fun and discoverable. Learning by doing is a lot more fun and effective than reading a list of instructions. Use animation and interactivity to teach gradually and in context. Avoid displaying static screenshots that appear interactive.
让学习更有趣和更有可探索性。通过使用来学习比阅读一系列列表的引导内容更有趣和高效,使用动画和互动的形式循序渐进的(对用户)进行引导,避免呈现交互的静态屏幕截图。
片尾总结:
未完待续。
下一篇《App Architecture_loading》,敬请期待。
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